RESOLVED FIXED 231010
Cocoa GraphicsContextGLOpenGL should not be used by GraphicsContextGLCVANGLE
https://bugs.webkit.org/show_bug.cgi?id=231010
Summary Cocoa GraphicsContextGLOpenGL should not be used by GraphicsContextGLCVANGLE
Kimmo Kinnunen
Reported 2021-09-30 01:30:51 PDT
Cocoa GraphicsContextGLOpenGL should not be used by GraphicsContextGLCVANGLE. Makes it more complex to develop features related to compositor platform layers, as GraphicsContextGLOpenGL "draws to" a platform layer but GraphicsContextGLCVANGLE shouldn't have one.
Attachments
Patch (58.82 KB, patch)
2021-09-30 06:33 PDT, Kimmo Kinnunen
no flags
Patch (58.55 KB, patch)
2021-09-30 07:05 PDT, Kimmo Kinnunen
no flags
Patch (58.54 KB, patch)
2021-09-30 10:01 PDT, Kimmo Kinnunen
no flags
Kimmo Kinnunen
Comment 1 2021-09-30 06:33:30 PDT
Kimmo Kinnunen
Comment 2 2021-09-30 07:05:14 PDT
Kimmo Kinnunen
Comment 3 2021-09-30 10:01:05 PDT
Kenneth Russell
Comment 4 2021-09-30 12:00:16 PDT
Comment on attachment 439747 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=439747&action=review Since the underlying ANGLE context relationships haven't changed - still creating a separate shared context for video uploads, with the same parameters - this looks good to me. Agree this is just a refactor. The win failure looks like an unrelated flake. r+ > Source/WebCore/platform/graphics/cocoa/ANGLEUtilitiesCocoa.h:37 > +void* createPbufferAndAttachIOSurface(EGLDisplay, EGLConfig, GLenum target, EGLint usageHint, GLenum internalFormat, GLsizei width, GLsizei height, GLenum type, IOSurfaceRef, GLuint plane); Would it be helpful to put these two free functions in another namespace or as static methods on a class, just to have a little better scoping?
EWS
Comment 5 2021-10-01 05:53:57 PDT
Committed r283362 (242371@main): <https://commits.webkit.org/242371@main> All reviewed patches have been landed. Closing bug and clearing flags on attachment 439747 [details].
Radar WebKit Bug Importer
Comment 6 2021-10-01 05:54:31 PDT
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